Really?ĭolby Atmos has been around for ten years now, but mainly as a film sound format. You wake up drenched in sweat and realize it was only a dream, only a nightmare. However, when you listen over headphones (because that is how 80% of the audience is listen to your song) you realized that Apple has removed all the various reverbs in your mix and replaced them with a single 1.5s reverb on the drums, the vocals, the guitars, and even the bass, that you left dry. Finally, the mix is done, gets uploaded to the Apple Music streaming service, and when you check the song over your speakers, it sounds exactly how you mixed it. You balance everything perfectly during the mix while monitoring it over your stereo speakers. You put a small room on the drums with a 1s reverb time, you add a different reverb on the vocals, let's say 2s, and for the guitar, you create a nice 4s spacey effect. Imagine you mix a simple pop song with drums, bass, guitars, vocals. In this article Edgar Rothermich gives a detailed explanation of the differences between Dolby Atmos and Apple’s Spatial Audio and all the steps you have to take to audition a Spatial Audio rendering of your Atmos mix!īefore getting into the details, let's look at the following situation:
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